← Back to context

Comment by okanat

2 hours ago

What I mean is all of those things are more of the same things we did since 90s.

It is better and higher performing hardware but until Rust and Zig arrived, the most popular ways of designing system-level software stayed the same. RTOSes work the same as how they work in late 90s / early 00s. C ABI is still the majority of communication interface. Interacting with OS using system calls stayed the same. After virtual memory and paging no big change in OS design happened. Main programming design patterns in C and C++ also stayed the same.

One area that stayed interesting is GPU programming. Nowadays CPUs basically provide us a PDP-11 simulator. Most of the time you don't need to recompile programs to harness most of the gains from a CPU. GPUs expose more of their internal hardware detaila than CPUs and unlike CPUs you need to recompile programs (which is what a GPU userspace driver does) to use newer models.