Comment by dspillett
17 days ago
>* I'm not sure what "the way of AAA games" means.*
The rush to get things out NowNowNowNowNOWNOWNOW has resulted in massive crunches at the end (or even from the very start) or many big projects, and an apparent “sod it, it'll do, we can patch it later” attitude. Over the last decade or more this problem has become worse, with only a few exceptions to the rule.
With “vibe coding” and “vibe designing” taking more load, I expect that “sod it, it'll do, we can patch it later” will become more common everywhere¹, and that is among those that do have an understanding of the potential security and stability issues that things going out without sufficient review can cause.
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[1] Once management are convinced LLM tools will increase throughput by, say, 50% in ideal cases, they'll expect output to increase by 50+% in all cases, and like the gaming industry “if you can't put the hours in, someone else will” when problems in LLM output cause delays or production issues, is likely to become a key driver, more so than it might be already.
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