Comment by AngryData
17 days ago
For me its optimization and scale. Make resources farther, recipes 8x or whatever scale, try and make a factory that can eat and spit out insane amounts of materials. Try to keep up with the expanding need for raw ore and power against the increasingly powerful biter raids. Also there are some achievements for like not using lasers or using mostly solar, or go all out with the technically optional nuclear power plants.
1) getting enrichment spun up stings a bit.
2) I guess I can see how some people would like that. But, that's adjacent to what killed factorio for me- It feels like a "Low Code"/"No Code" programming solution to me.