Comment by danbolt
7 days ago
My first job out of school was on one of the HD expansions at SkyBox Labs. It was mostly grunt feature work and desync fixes, but I remember that some of the handcoded ASM from the legacy pathfinding had been one-to-one translated to C++.
I always wondered if that contributed to the pathfinding regressions that were talked about online. Or, you learn about compiler-induced accidental UB in school, and part of me wondered if something was happening there.
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