Comment by crims0n
7 days ago
What a legend. The Dreamcast in particular was a work of art too ahead of its time to be fully appreciated. It was the first console with support for broadband, way back in 2000. For context, AOL dialup peaked around this time. Spec-wise, it traded blows with the PS2 (better GPU, slower CPU) despite releasing around 18 months earlier.
The VMUs that plugged into the controllers were another highlight capturing the zeitgeist at the time, where everyone was into Tamagotchis and other little LCD toys. Everything about that console was a joy, shame it didn't do better in the market.
Hideki Sato made a fatal mistake that killed the Dreamcast. The use of an obfuscated and strange disc format should have protected the system from piracy, but they did not think it through. The discs were barely larger than CDs (700 MiB to 1000 GiB) which made it perfunctory to excise videos and music to fit the game on a traditional CD. Once that was possible, the only problem was to boot the system from a pirated CD, which was shockingly easy.
While a Playstation needed a special chip to run pirated discs, a vanilla Dreamcast could play any pirated CD you could throw at it. It was Game Over for Dreamcast 18 months after it was released, pirated discs had destroyed the market, and Hideki Sato was responsible.
Source: https://fabiensanglard.net/dreamcast_hacking/
There were numerous reasons the Dreamcast failed in the market and piracy is pretty far down on the list of those. The loss of major sports franchises and dearth of must-have games relative to competitors, Sony's hypewave marketing ("the PS2 is a supercomputer in your living room"), consumers and developers wary of a repeat of the CD/32X/Saturn debacle, trans-Pacific dysfunction between Sega's Japan and US branches... I could go on, but pirated discs wasn't it. If anything the lack of DVD playback was a bigger factor.
> Hideki Sato was responsible.
I fail to see why you want to make one guy culpable for a hardware security hole (on a system without pervasive OTA updates, no less) or why you think it necessary to do so in a thread about his death. Did you lose your job because of the failure of the Dreamcast or something?
Unpacking the software issues with the Dreamcast a bit more, while so many of the games on the Dreamcast were great, it is very clear looking at the lineup in retrospect in comparison with the games that would release on the PS2, the Dreamcast was dominated by a sort of short form arcade[1] type game that would swiftly go extinct.
Effectively the Dreamcast doubled down a genre right at the absolute peak of its success, or more troublingly, possibly after some peak, which may have been a reason why people passed the console by.
Would have been interesting if the Dreamcast would have been able to survive just a year or two longer to see whether they would have been able to pivot away from arcade style titles or not.
[1] And no real surprise since the dreamcast shared technology with the NAOMI arcade hardware which enabled swift, high quality ports.
I agree with this. In practice piracy on console is and always was fairly niche.
DVD playback, game catalogue and also the overwhelming success of the PS1 (with which the PS2 was backwards compatible) were much bigger reasons for its success.
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Yeah, I think it would have had other issues if it carried on further too. Games were starting to understand using the 2nd analog stick and the DC controller was also missing 5 buttons that the Xbox and PS2 controllers had. Even some GameCube ports felt weird because of the missing buttons and that only had 4 less buttons and a 2nd analog stick.
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You may call those a debacle. But I think it was a great time in the world of gaming and electronics in general. Commercial failures aren’t necessarily a bad thing. They can still be fun.
> I fail to see why you want to make one guy culpable for a hardware security hole
I dont necessarily agree with the guy you are posting to, but if Hideki Sato is being bestowed the glory of 'Designer of all Segas consoles' then he also needs to hold responsibility for their failings, of which there are many.
You’re asking what motive the author has for the tone of this comment because that is wrong-headed because the author of the comment was an LLM. The real question is why the author would think it’s appropriate at any time, let alone on a thread about someone’s death, to post slop. The fact they didn’t even read the slop to think about the tone is just adding insult to injury.
I don't buy it. NES and Atari 2600 piracy were widespread yet they were successful. Same for Nintendo DS and even the PlayStation in some markets.
IMO there was one other fatal mistake. Dialup internet was also at and passing it's peek. This was the moment when anyone serious about connecting to anything wanted at least DSL if not one of those fast new 'Cable modem' connections.
Today people would think someone is an alien for releasing a console or handheld that didn't support wireless (ethernet) connectivity in at least some way. In that era, it's shocking that a communications module wasn't at least an optional swap in to allow for a selection between a standard modem or a standard (hopefully easy to source) ethernet card. Heck if there were an 'OS module' that games had to call down to it might even obfuscate the difference between dialup, lan, and later wifi modules.
On the other hand, that is one of the reasons why Dreamcast has such an active homebrew community nowadays.