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Comment by justin66

4 days ago

Revisited the game in greater depth (I made an earlier comment below). I'd forgotten entirely that Simon leaves behind a copy of himself at one point while proceeding on his journey, and gets pretty spazzy about it. If you were going to do this game as a proper immersive sim instead of an "on a rail" story, the decisions a player had freedom to make could involve the player's beliefs and predisposition when it comes to creating copies of themselves.

There are definitely different ways of viewing having copies of oneself in the world, but they pretty broadly divide into the angsty Simon's "If there’s an afterlife, is my place taken?" or a more fun sort of "hey look, there's two of us." [0] And I suppose a particularly interesting scenario might involve having the player make peace with the situation after making a copy, at which point you'd have the angsty version and one or more cool versions wandering around the same environment. But that would be a very different game.

[0] https://youtu.be/egjNuZahFq0?t=144