Comment by henning
2 days ago
> For the macOS side of things, they'll use a translation layer since Apple don't support Vulkan directly (they made their own API with Metal)
Where does it say that? Why not use MoltenVK?
2 days ago
> For the macOS side of things, they'll use a translation layer since Apple don't support Vulkan directly (they made their own API with Metal)
Where does it say that? Why not use MoltenVK?
I think MoltenVK probably is the translation layer they're using.
it would be cool to use cosmickrisp instead at some point... in fact i saw someone run minecraft on macos using cosmickrisp -> zink to have modern opengl features that macos does not have
MoltenVK was replaced by KosmicKrisp