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Comment by deafpolygon

4 days ago

Maybe they can implement some of the calculations in GPU, as vulkan has feature to support that. This means voxel rendering could be accelerated

Does it actually use voxels? I thought it was just a low poly, "voxel like" art style.

  • The underlying world representation is chunky voxels, but they get triangulated into meshes for rendering. Unlike say, Teardown, which renders voxels directly.

    Minecraft's non-world entities like players and enemies aren't voxels at any level though, those are directly authored as low poly meshes.