Also redstone is different, there's no F3 menu, generally far less vanilla customisability, far more micro-transaction prompting, far fewer commands and I'm sure 20 other things that someone who has actually played Bedrock recently could name
This thread is quite weird to me. People are massively overstating how important modding is and understating the strength of vanilla Java. Minecraft is not Skyrim
Speedrunning, anarchy servers, parkour, technical farming, server economy destruction videos and other primarily vanilla Java content forms are as popular as ever or more. Alongside the newer content creators, Hermitcraft is still growing somehow, as is Etho. Besides anarchy a little bit, none of this is reliant on modding
There are significant updates every year and many people, including me, install them every time they come out and play them in vanilla.
Speedrunning is very much modded - ranked (the big content) is just flat out modded (not just the match setup, there are game tweaks too (guaranteed blaze drops after 20 or so iirc, guaranteed dragon perch in ≤3 mins)), and even RSG/SSG/AA/etc have a long list of allowed mods (much quicker seed rerolling, timer, perf improvement mods, etc). Many(/most/all? idk) Many (/most/all? idk) hermits use mods (esp. freecam, replaymod for creating timelapses / pretty camera perspectives). Never mind shaders sprinkled in a portion of everything.
These are minor tweaks. You could remove these and the speedrunning community/HC would lose little. A second account in spectator mode is a slightly less convenient version of freecam and the speedrunning community is kidding themselves in the first place allowing any tweaks to RNG whatsoever. They could ban that tomorrow and there'd be some grumbling but nothing would change viewership-wise
Also redstone is different, there's no F3 menu, generally far less vanilla customisability, far more micro-transaction prompting, far fewer commands and I'm sure 20 other things that someone who has actually played Bedrock recently could name
This thread is quite weird to me. People are massively overstating how important modding is and understating the strength of vanilla Java. Minecraft is not Skyrim
Speedrunning, anarchy servers, parkour, technical farming, server economy destruction videos and other primarily vanilla Java content forms are as popular as ever or more. Alongside the newer content creators, Hermitcraft is still growing somehow, as is Etho. Besides anarchy a little bit, none of this is reliant on modding
There are significant updates every year and many people, including me, install them every time they come out and play them in vanilla.
Speedrunning is very much modded - ranked (the big content) is just flat out modded (not just the match setup, there are game tweaks too (guaranteed blaze drops after 20 or so iirc, guaranteed dragon perch in ≤3 mins)), and even RSG/SSG/AA/etc have a long list of allowed mods (much quicker seed rerolling, timer, perf improvement mods, etc). Many(/most/all? idk) Many (/most/all? idk) hermits use mods (esp. freecam, replaymod for creating timelapses / pretty camera perspectives). Never mind shaders sprinkled in a portion of everything.
These are minor tweaks. You could remove these and the speedrunning community/HC would lose little. A second account in spectator mode is a slightly less convenient version of freecam and the speedrunning community is kidding themselves in the first place allowing any tweaks to RNG whatsoever. They could ban that tomorrow and there'd be some grumbling but nothing would change viewership-wise
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