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Comment by ctoth

20 hours ago

> Where is AI when you need it?

Back in 2003 or so some wonderful smart folks added accessibility to the Quake engine. Since then, there have been very few accessible FPS games.

I just took Claude, dropped it in the AudioQuake engine directory, asked it to write up a taxonomy of the accessibility solutions used to make quake accessible, waited, dropped the EDuke32 source next to it, and said "Let's plan for how we can make this accessible now using similar techniques."

I now have the beginning of a working accessibility mod[0], and am walking around replaying Hollywood Holocaust, something I haven't been able to do since I played with my dad (him driving and me shooting). It's kind of amazing, actually.

I am totally blind.

[0]: https://gist.github.com/ctoth/f955884813dd0daa497914108c467c...