Comment by BatteryMountain
1 day ago
For interest sake, have a look at the flutter engine. It does this kind of diff on each build (meaning, each time the ui tree gets modified & triggers a rebuild); they split their objects into stateful & stateless, and then in your own code you have to make sure to not unnecessarily trigger rebuilds for expensive objects. So it kinda force you to think & separate cheap & expensive ui objects.
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