Stop Killing Games update says EU petition advances

3 hours ago (videocardz.com)

I in no way mean this to be rude, but I think a big part of why the EU isn't in the same galaxy as the US in the realm of business in general, is in some part, the knee jerk reaction to turn to the government to make products and services better.

Governments cannot make you an alternative, they can only make something that already exists, different (usually worse).

I have zero interest in creating in the gaming space, however, my gut reaction would be to start down the path of how I could create competition to companies that rug pulled their games.

And yes, I get that "just make a competitor" is easier said than done. But at least by going down that road, you end up with more games, better games, and people learning skills throughout the process. And who knows, maybe one is a mega success.

Sure, you can stand there pounding your chest for "democracy," but I contend that those who are building their own things are practicing it far more than those who are demanding others make things for them.

  • Maybe, I think a bigger reason is that Europe doesn't have near the level of regulatory harmonization that the US has. There are tons of policy areas where member states just do whatever they want, in pretty important areas. Like the US has a single bankruptcy code, and state commercial codes are all pretty close to the UCC, that's not the case in Europe.

    The current EU commission president is pushing pretty hard to create more harmonization to make it easier for companies and investors to operate across Europe.

  • It's not "demanding others make things for you". It's demanding they don't remotely disable the thing you already bought.

    Imagine you buy a car, then a few years later the company remotely disables it because they're selling a newer model. Without giving you the money back of course. That's what's happening with games. And not just multiplayer: tons of single player games have been killed this way. The whole SKG thing started with The Crew, whose single player campaign (a massive thing with tons of content) got remotely yanked by the publisher.

    • Why is this only targeted at games and not mobile apps, app subscriptions or websites.

      This pretty much removes the ability to use _any_ commercial software without a custom license which is just insanity. No using any AWS services in case the pull the rug on you.

      You might argue “but you can X and you can Y”, and that’s true, but again why is this only a problem for games?

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    • I don't believe a ton of true single player games have been killed this way. For multiplayer games your car analogy completely fails. The car company doesn't pay the road tax, or gas, or your mechanic.

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An interesting question about Stop Killing Games is if this should apply to software more broadly. If a company shuts down should they open source their product so people can continue using it? There isn't as strong an argument for this since most software is structured like a SaaS rather than a one time purchase. But it's considerate when companies do this, e.g. Facebook open sourcing Parse Server was better than outright discontinuing it.

  • > If a company shuts down should they open source their product so people can continue using it?

    The question is who is now responsible for the software? Who can the government compel to open source it? There is no more legal entity behind the software. Maybe the last employee just takes the source code home on their laptop and that's it.

    How is a government forcing a private entity (especially a defunkt one) to release their source code?

    • When a company shuts down, somebody becomes the new owner of their stuff, including their intellectual property. Most of the time it's whoever the company was in debt to. Now that company can choose to either host the software, or release it.

Can someone please ELI5? I've heard much about it but still, with all the drama, I still don't get it.

SKG is an initiative that will force game publishers to keep a game online, provided that people have paid for it, and the publisher is not bankrupt? Is that right? What does it have to do with democracy?

  • No, they do not want to force publishers to keep a game online. The initiative just wants developers to provide a way for users to keep using a game after it has gone EOL by allowing users to run their own servers or by no longer requiring internet access.

    See the FAQ[1]:

    > Aren't you asking companies to support games forever? Isn't that unrealistic?

    > A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree that it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way. Additionally, there are already real-world examples of publishers ending support for online-only games in a responsible way, such as:

    > 'Gran Turismo Sport' published by Sony

    > 'Knockout City' published by Velan Studios

    > 'Mega Man X DiVE' published by Capcom

    > 'Scrolls / Caller's Bane' published by Mojang AB

    > 'Duelyst' published by Bandai Namco Entertainment

    I'm not sure what the question "What does it have to do with democracy?" is referring to. Some people find that no longer having access to video games they paid for isn't fair so are petitioning their governments for consumer protection against that.

    [1] https://www.stopkillinggames.com/faq

    • Thanks, that clears it up. The democracy thing was referring to other comments in this post.

  • A solution to the problem was developed in the late 90s / early 2000.

    Games allowed for personally hosted servers and the ability to connect to them. This is how original Call of Duty, Counter Strike, Quake III, Doom 3, Enemy Territory, and more worked. A person did not have to create a user account with the company that produced the title.

    Modern day games require an user account for their services and you are only allowed to connect to their servers without being able to self-host.

    Self-hosting was very beneficial during dial up days because the local ISP could run the server to reduce connection latency.

    Games like Battlefield Bad Company 2 is a great example of how bad it has become.

  • SKG will prevent game publishers from making online games unplayable. This could be as simple as releasing the server code and adding a setting to allow custom servers.

    Basically the official servers can die, as long as unofficial servers can be used instead.

  • > What does it have to do with democracy?

    is this going to be the next "think of the children" question?

    what's the point of mentioning this?

  • What SKG movement want, in short terms, is that game developers/publishers of live service games and online only games be forced, once the games is no longer supported, to provide tools, software, executables to the community to keep the game going. They are using the banner of consumer protection and a public EU initiative to force the EU politicians to debate and come up with a solution.

    The drama mostly stems from the fact that the head of the movement is a gamer with no knowledge of either software development or game development, so he has a VERY simplistic view of how a game server-client works and thinks that developers just have a .exe executable running from a raspberry pi that can be uploaded to github and that's it. When people with knowledge call out that there are TONS middleware used to develop a game with their own licenses and that a server nowadays is more than a single machine, he just says: well, this movement is no retroactive so new games will be develop with that in mind and automatically every software vendor will be fine with distributing their code so that everyone can keep playing.

    While I support the spirit of the movement, this will ultimately end up with a warning label in a box because real life has more nuances.

    • I think someone with his perspective might be actually a perfect head of the movement. Most people who play games are not programmers & games are becoming a big part of modern culture.

      Why should people playing (and paying !) for games really care what bad technical or business decisions have the publishers done when they see part of their culture being killed to save a buck ?

      A lot of other important problems have been resolved in a similar manner without every participant in the movement being a technical expert.

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    • I’m a game developer - this sums up my feelings perfectly.

      A lot of this middleware isn’t necessarily even game middleware - think of a turn based game that might use a custom DB instead of mongo or SQL. You’re effectively banning any non game specific middleware from being used or requiring that every company provide a separate licensing path for game developers.

Advances to round 2/7 to be able to do a powerpoint presentation so that companies will, at best, be forced to put some pointless label as a legal loophole, that consumers will promptly ignore because everyone will have it and it'll be meaningless.

I think Stop Killing Games is more important than just "oh noes, they took my toys away". Looking back, video games have been the gateway to computing in more than one one way. Before home computers people had game consoles (which were cheaper than computers) or arcades. Before iTunes and app stores there was Steam. Before the modern smartphone apps there were Wii channels. Maybe in some cases the games came technically later, but they were the initial contact for the broad masses.

What I'm getting at is that it has usually been through games that practices in general computing have been established. If Stop Killing Games is successful it will have much bigger effects on general computing. And I believe that this is why you keep the same false accusations getting repeated over and over again (e.g. saying that SKG would require publishers to keep supporting a game forever). I know it's said not to attribute to malice that which can be adequately explained by stupidity, but at some point the pattern becomes too clear not to notice. All of big tech stands to lose eventually if SKG succeeds.

  • Have you played The Talos Principle 2? Yep, games are toys! It's nothing more than that. What we fail to realise in our industrial society is that toys are a fundamental piece of our culture, they enable learning lots of different skills that wouldn't be possible in the "real world", they foster creativity, problem solving, bonding and cooperation...

    Toys are just toys, and yet they are the most important things we have. I honestly think the technological progress catalyzed by games is a byproduct, a huge one, but not central to the industry. We only think technology is the most important thing because we live in a world in which overvalues technical prowess in lieu of culture.

    • I agree with most of what you said, but describing video games as nothing more than toys does a disservice to the medium.

      Yes, video games can be educational and entertaining, just like real world toys, but they can also be artistic and communicate stories. They're the most expressive and engaging storytelling device we have ever invented.

      Not all games are all of these things, and there's nothing wrong with games that only focus on entertainment, but those that combine all of these aspects successfully are far more impactful and memorable than any other piece of media.

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  • There are a huge number of people who deluded themselves into reflexively protecting the interests of hundred billion+ dollar industries. No malice required for that, they also aren't stupid, propaganda works.

Is democracy working?

Don’t want to get my hopes up, but I think this might be.

  • Could be, if you can set up a millions of dollars regulatory apparatus to keep online some really old MMOs for the 100 people worldwide who want to play them, there's really nothing you can't regulate.

    • This is a common mischaracterization of stop killing games. It does not propose publishers keep games online indefinitely, but to provide the bare minimum to the community to host them if they decide to shut the servers down for good. If the 16-year-old Unturned dev could do it, so can AAA studios

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  • As long as people are sufficiently misinformed and politically uneducated, they believe in democracy working. So it's possible yeah!

  • >Is democracy working?

    If only it would actually work that easy for democracy(people's will) to control the actual important things of society that fuck us, like housing, money printing, immigration, tax % and where that money goes to, healthcare, foreign aid, jailing epstein clients, etc.

    Imagine if democracy actually worked.

I'm not sure how I feel about SKG. On one hand: sure, a product you buy should be expected to work for more than a couple of years. This gets fuzzy with modern service subscription models, licensing terms, etc., but in general, planned obsolescence shouldn't exist in digital products any more than in physical ones.

On the other, though, the companies that produce games that stop working are not worth supporting. Their games are often not great to begin with, and rewarding this behavior simply gives them a reason to keep abusing consumers.

There are so many studios that produce games worth playing, and make them accessible without DRM on platforms like GOG and itch.io. A one-time payment can get you many hours of enjoyment for as long as you have a compatible system to run it on. This is getting more difficult on Windows, but thankfully Linux is a solid gaming platform now, and there are many well supported virtualization options for older games.

So my point is: stop supporting scummy companies, and start supporting passionate game developers. There is a practically infinite catalog of great experiences beyond the yearly rehashed EA, Activision, or Ubisoft title.

This really is the white pill young people need to not hate democracy and its probably the worst most unlikely one to pass through.

  • I really need to get pill-pilled so I can keep up with what people are saying these days. From Urban Dictionary:

    > 1: being aware of a difficult situation or position and having a fighting "can do" attitude and not giving up, plus accomplishing said thing(s) within the difficult situation. 2: being optimistic, not merely through gut feelings but via having thought about a situation enough to understand how to get through it successfully

    > Tom: How'd you get to the top of this business in just a few months of work?

    > Jim: Working hard, working correctly, and taking the white pill.