Comment by imiric
18 hours ago
I agree with most of what you said, but describing video games as nothing more than toys does a disservice to the medium.
Yes, video games can be educational and entertaining, just like real world toys, but they can also be artistic and communicate stories. They're the most expressive and engaging storytelling device we have ever invented.
Not all games are all of these things, and there's nothing wrong with games that only focus on entertainment, but those that combine all of these aspects successfully are far more impactful and memorable than any other piece of media.
> Yes, video games can be educational and entertaining, just like real world toys, but they can also be artistic and communicate stories.
Storytelling and art isn't exclusive to video games though. Board games for instance have tons of storytelling and are very rich in art. They are, however nothing more than toys, and they don't need to be. That's my whole point. Being "just a toy" is pejorative only in the industrial, productive society.
I suppose it's a matter of semantics and perspective. The definition of "toy" seems too narrow to me to properly encompass the complexities of board and video games. A ball is a toy, but clearly it's unable to provide the same experience as a board or video game. At a certain point these experiences can be deeply engaging in ways that simpler toys can't provide. Not necessarily better, but certainly different. Maybe it has to do with the amount of play rules, engaged senses, or brain activity... I'm not sure. But at some point a toy stops being a toy to me. :)
Though I do agree with your point. Games/toys are unfairly criticized in our society.
I stand corrected: "an object that is used by an adult for pleasure rather than for serious use". Video games, board games etc... can very well be used for serious use cases, so they don't fit the definition of a toy.