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Comment by meheleventyone

12 hours ago

There were about 20,000 games released on Steam last year how many worked that way?

Why would it be acceptable for a single one to do this?

And why do you think that games released last year are a good yardstick when we're talking about games being shut down at the end of their lifetime?

  • I'm trying to understand the scope of the issue.

    The reason I picked the last year is to see what the current landscape is. If this is a common practice in need of regulation then I'd expect a large number of current titles present the issue. If it's a 'few' then how many exactly does that imply? If we're talking less than ten then that would be less than 0.05% of games released last year (let alone the number releaded over the last ten).

    Someone linked this page which has 440 dead games over the past few decades which is 2.2% of the output of 2025 but obviously includes many more years, mobile, console releases and so on: https://stopkillinggames.wiki.gg/wiki/Dead_game_list

    • There are several fundamental issues with your approach.

      First: unless the average lifetime of a "dead game" is below two months, your focus on games from last year will exclude most dead games. To give an analogy - you're trying to determine how many humans die before twenty years old, and determining this data by looking at babies born in 2025.

      Second: the list is unlikely to be complete, especially since many supporters of SKG most likely haven't heard of it. I have seen many people advertising SKG towards their friends or audience, and I've never heard any of them mention this list.