Comment by yakattak
1 day ago
I think this tech is cool, from an engineering perspective. I’m trying to figure out if there’s any justification for using it in a business world outside of: “We don’t want to pay an artist.”
You can argue things like code generation are an extension of the engineer wielding it. Image generation just seems like a net negative overall if it’s used at scale.
Edit: By scale, I mean large corporations putting content in front of millions. I understand the appeal for smaller businesses where they probably weren’t going to pay an artist anyway.
When a company uses a photocopier, they don’t want to pay a scribe.
When a company sends an email or docu-sign, they don’t want to pay a courier.
Technology supplements or replaces jobs, often reducing costs. This is no different.
Art isn't just a job or a way to make money, like being a courier is.
For corporate art it is. Nobody draws memphis out of passion.
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I don't think brand designers or graphic designers are going anywhere.
Yes, the lower end of the market will be decimated. But that's been the case for a long time now. Services like Fiverr have already driven the value of that tier of service down to basically nothing.
Advertising? "We don't want to pay an artist" goes a long way for a small business with a limited budget.
We're using voice generation from clipchamp for our promotional videos.
It's an ethical conundrum because we're not paying anyone, but we don't have the money to pay anyone, and it's good enough for our budget.
But we're getting used to the process of changing a part of the text in a few seconds without any artist involved and for 0$.
I guess that soon we'll be able to create voice sample from know personalities for a few $ with prices based on the popularity of the artist and some sanity check based on the artist preferences.
I think this is where I see the benefit for small business. I don’t want to speak for you, but I imagine it’s either “no voice over, we can’t afford it.” or “inexpensive AI voice over to make it more accessible and appealing.”
My thought is the large corps that could afford it, still won’t because it’s a cost they don’t need to incur. For them it’s not even a moral conundrum.
It can also backfire. AI slop ads and marketing material imply cut corners and poor quality products. If a bakery isn’t going to bother touching up its AI slop banner, I don’t expect their cookies to be great either.
FWIW I've never seen a correlation between a small company's website and the quality of their product. Slick website? Maybe they care for their craft, maybe they're all marketing and no content. Website stuck in 1998? Maybe they're sloppy and don't care; maybe they care about their core product, not a slick marketing brochure. I don't see any reason AI would be different in that regard.
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Every local business I deal with is completely lacking on the online side. They might have square POS terminals and all that stuff, but their website either doesn't exist, sucks (not updated in years) or they throw me to Facebook (also sucks).
This is like the last mile for online presence. The average barber out here doesn't use Squarespace, barely knows how to use Facebook and doesn't touch GenAi. But they can still cut your hair pretty well - tech savvyness doesn't have a huge connection to business competence out here.
The amount of lost revenue due to the implication of cut corners needs to be higher than the cost of hiring an artist by enough of a margin that the managers who make the decision start to care, and enough that they're willing to put the effort into hiring an artist.
> It can also backfire. AI slop ads and marketing material imply cut corners and poor quality products. If a bakery isn’t going to bother touching up its AI slop banner, I don’t expect their cookies to be great either.
Average person won't notice, and would not care either way.
This assumes that models won't improve and you'll always be able to tell that it's "AI slop" ... that seems like a bad bet. Five years ago you'd be laughed out of the room for suggesting that a computer could produce images from a natural language prompt and that it'd be accessible to everyone -- not just corporations with deep pockets.
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Diagrams! So much documentation lacks diagrams because they are hard to make
True! Though I’d argue diagrams as code like PlantUML or Mermaid are better than an image!
Agree just from a text search perspective alone that Mermaid even ASCII diagrams are usually preferable.
I've been using it to replace things that I used to do for personal projects in photoshop/gimp. Remove a background, add a person, put a letter in here that looks like the same crayon as the other letters.
Things that would take me an hour or so the old way takes three minutes with NB.
But I can see this applying to small businesses. Something that some random person would have to spend on hour photoshopping can be done in a few minutes with NB.
I disagree with your premise that everybody should endure friction and cost such that artists can earn a living producing cookie-cutter content.
Drafting, iteration, mockups. Quite useful during ideation.
All things traditionally done by artists or artist adjacent roles. I can understand at an individual level, say for a solo gamedev who wasn’t going to pay an artist anyway. That’s not at scale though.
Larian Studios most recently was under fire for this [1]. Like I can see a director going “what would X look like?” and then speeding over to the concept artists for a proper rendition if they liked it. I don’t think this is at scale though. Any large business is just going to get rid of the concept artists.
[1]: https://www.pcgamer.com/games/rpg/baldurs-gate-3-developer-l...
There are many places in general office work where you need some kind of graphics. Slides, reports, info graphics, dataviz. Or academic papers. Some are just illustrations, like a fancy clipart or stock photos, some are drafts for a proper tikz or svg or something that you then redo in draw.io etc. There is much more use for graphics than the use cases where people would ever even consider hiring an actual artist. I've seen good results for iterating on eg model architecture figures quickly between PhD students and supervisors, faster than dragging boxes around and fiddling with tikz. Obviously you don't simply paste the result into the paper. You redo it but it's a good discussion basis. That's for info graphics stuff. But the same can apply to creative stuff, like an event poster, an invitation card to your wedding, storyboards, mood boards, DIY interior design, outfit planning etc etc
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One major thing is photoreal use cases, which artists can't really do. A lot of that is deep fakes / scams but there are some real use cases
Isn’t that what photographers are for?
Photographers can't take photos of things that don't exist...
Same answers you'd use beyond "we don't want to pay an engineer". 100x shorter iteration speed, and the associated workflow (stream of microrevisions and spaghetti throwing), top quartile outputs in many langs/styles/contexts without having to source, hire, and maintain a fleet of separate specialists who can quit when they feel like it.
I'm torn on the scale thing. It definitely seems net negative. But I think we collectively underestimate just how deeply sick the existing thing already is. We're repulsed by image gen at scale because it breaks our expectation that images are at least somewhat based on reality, that they reflect the natural world or what we can really expect from a product, from a company, from the future. But that was already a bad expectation: when's the last time you saw a mcdonalds meal that looked like the advert? Or a sub-30$ amazon product that wasn't a complete piece of shit? Advertisements were already actively malicious fantasies to exploit the way our brains react to pictures. They're just fantasies that required whole teams of humans doing weird bullshit with lighting and photoshop, and I'm not sure that's much better. It was already slop. All the grieving we do about the loss of truth, or the extent to which corps will gleefully spray us with mind-breaking waterfalls of outright lies, I think those ships sailed a long time ago. The disgust, deceit, the rage we feel about genAI slop is the way we should have felt about all commercials since at least the 80s IMO.
> Advertisements were already actively malicious fantasies to exploit the way our brains react to pictures. They're just fantasies that required whole teams of humans doing weird bullshit with lighting and photoshop, and I'm not sure that's much better.
This is a good point. My gut reaction is “well at least someone was paid to do it and can continue to keep society/the economy going ”.
I can see the other side where that’s a soulless job. Not sure what’s worse. Soulless job where your skills apply or even less jobs in a competitive industry.
It is faster as well
a friend of mine was a creative director and a big tech co until recently, she was replaced by AI
Sora is already a flop. People are sick of slop and are getting good at identifying it. Grok is the only player that has any semblance of success in the visual gen market, only because they do the one thing that will always make money.
> I’m trying to figure out if there’s any justification for using it in a business world outside of: “We don’t want to pay a human.”
You could easily say the same about anytime computers or robots or automation have taken a job away. We’ve been going down this road for decades.
Those industries (computers, robots) created other jobs though. This doesn’t seem to.
It will. There will be people whose skillset is advanced prompting.
The people who work at google, building this
Won't somebody think of the window replacers?