Comment by mrweasel
13 hours ago
In line with "the web was a mistake" I think the idea that you can create cross platform software is an equally big mistake.
You can do the core functionality of your product as cross platform, to some extend, but once you hit the interaction with the OS and especially the UI libraries of the OS, I think you'd get better software if you just accept that you'll need to write multiple application.
We see this on mobile, there's just two target platform really, yet companies don't even want to do that.
The choice isn't surprising, in a world where companies are more concerned with saving and branding, compared to creating good products.
I've only done one platform gui work (python) but I'd guess this is stuff that is ripe for transpiling since a lot of gui code is just reusing the same boilerplate everyone is using to get the same ui patters everyone is using. Like if I make something in tkinter seems like it should be pretty straightforward to write a tool that can translate all my function calls as I've structured them into a chunk of Swift that would draw the same size window same buttons etc.
We get into transpiling and we essentially start to rebuild yet another cross platform framework. Starts with "read this filetype and turn it into this layout" and it ends up with "we'll make sure this can deploy on X,Y,Z,W..."
It'd be nice if companies could just play nice and agree on a standard interface. That's the one good thing the web managed to do. It's just stuck to what's ultimately 3 decades of tech debt from a prototype document reader made in a few weeks.