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Comment by andrewmcwatters

2 days ago

Sharing my 5 cents on the matter: in another world, gaming, where embedding scripting languages is done for modding, I hope to see WASM take off as a way for modern modders to get into game development.

I've seen smaller developers experimenting with this, but haven't heard of larger orgs doing it, possibly because UGC took the place of modders as well, and I come from an older world where what developers of my time 20 years ago would have had their hands on was an actual SDK that wasn't a part of a long microtransaction pipeline.

In my org's case, where we built an entire game engine off Lua, and previously had done Lua integration in the Source Engine, I would have loved to have had sandboxing from the start rather than trying to think about security after the fact.

To the article's point: even if you were to sandboxing today in those environments, I suspect you'd be faster than some of the fastest embedded scripting languages because they're just that slow.