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Comment by Telaneo

3 hours ago

> Forcing users to click on graphical elements presents many challenges: what constitutes an "element"; what are its boundaries; when is it active, inactive, disabled, etc.; if it has icons, what do they mean; are interactive elements visually distinguishable from non-interactive elements; and so on.

There are standards and common conventions for a lot of this in the Windows 9X/2000 design language, and even in basic HTML. These challenges could have been solved (for values of) by using them consistently, and I think we might have been there for a little while, at least within the Windows bubble. The fact that we threw all of those out the window with new and worse design, then did that again a few more times just to make sure all the users learned to never bother actually learning the UI, since it will just change on them anyway, doesn't entail that this is an unsolvable problem (well, it might be now, but I doubt it was back in 1995).

> Like you, I do have a soft spot for the Windows 2000 GUI in particular, and consider it the pinnacle of Microsoft's designs, but it still feels outdated and inneficient by modern standards. The reason for this is because it follows the visual trends of the era, and it can't accomodate some of the UX improvements newer GUIs have (universal search, tiled/snappable windows, workspaces, etc.).

I fail to see why any of these features couldn't be implemented within the design constraints of the Windows 9X/2000 design language. There are certainly technical constrains, but I can't see any design constrains. They were never implemented at the time, and those features didn't become relevant until we'd gone through several rounds of different designs, so we never had the opportunity to see how it would work out.