Comment by redbell
8 hours ago
> Our game, Celeste
I was really enjoying reading this piece until I read the above, then I realized I am reading for a big developer, the maker of, Celeste [1]. I am definitely adding this to my list of favorite articles about making games.
Also, you may want to check a previous discussion from nine months ago (573 points, 246 comments ): https://store.steampowered.com/app/504230/Celeste/
I thought Celeste was a solo project of Maddy Thorson [0] before reading this piece.
0: https://maddymakesgames.com/
Fans of Celeste will almost certainly enjoy the local multiplayer game Towerfall by the same developers.
But Celeste came out in 2018. How is it relevant to 2025 as suggested in the title?
Also, pretty sure it was a small indie team rather than a “big developer”
In the article they make that 2025 is a tipping point where open source frameworks and libraries "just work", making speedy, fun development possible without needing to fight the clunkiness of heavyweight engines.
And any new stuff regarding Celeste or from their devs will forever be relevant to me! Highly recommend to any who haven't played it.
I think Celeste was popular enough in the indie space to get "big developer". To put some words in OP's mouth, its not "Big Developer" as in a large studio. But "Big Developer" as in well known and acclaimed.
It's the same developer as Celeste, but in the article they talk about "city of none" [0], that's a yet unreleased game they're working on right now.
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How is it not relevant? Celeste wasn't exactly a pinnacle of bleeding edge technology when it came out.
If I remember correctly it was a team of 2.
Better link to Itch (<https://maddymakesgamesinc.itch.io/celeste>) than Steam, Itch by default only takes a 10% cut instead of 30%.
Just want to +1 this. It is a game so good I bought (and beat) it twice, once on Switch and once on Steam.
I also reached the same conclusion, it feels wholesome