Comment by MarcelOlsz
20 hours ago
VR most definitely solves a real problem, but the issue with VR is the absolute setup complexity to get it performing 'correctly'. I spent 3 years tweaking mine and writing OpenXR layers to get it functioning how I wanted it to in iRacing. It's nearly a full-time job. VR right now is like if you went to buy eggs but instead of eggs they're grenades and opening the box pulled all the pins. Out of the box experience is beyond dog shit and impossible for casual users, leaving a very small avenue for VR enjoyment for regulars (PSVR and the like). I cannot think of a technology more diametric to 'plug n play' than VR, which is very unfortunate.
> I cannot think of a technology more diametric to 'plug n play' than VR, which is very unfortunate.
Ironically that's exactly what the Quest solved with SLAM, it really is plug and play, otherwise I would not have bought one... and it sucks that Meta now owns it, but it really is still the best "just works" VR.
I also don't think VR has much potential to solve real world problems for enough people, but it doesn't have to because it's pretty good entertainment as a gaming device (albeit still fairly niche).