Comment by nmeofthestate
8 months ago
I do wonder whether Kotlin is sufficiently different from C# to make it worth developing in Godot in a non-standard way.
8 months ago
I do wonder whether Kotlin is sufficiently different from C# to make it worth developing in Godot in a non-standard way.
For me, it does.
I find Kotlin way easier to read back than C#, and for the cases where I would have reached for GDScript for its simplicity, I can use Kotlin and have still a lot of simplicity, while also having type-safety.