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Comment by paulhebert

1 month ago

I'm still having a lot of fun releasing daily puzzles for my game Tiled Words: https://tiledwords.com

It just won an award! It was awarded Players' Choice out of 700 daily web games at the Playlin awards: https://playlin.io/news/announcing-the-2025-playlin-awards-w...

Right now around 3,500 people play every day which kind of blows my mind!

It's free, web-based, and responsive. It was inspired by board games and crosswords.

I've been troubleshooting some iOS performance issues, working on user accounts, and getting ready to launch player-submitted puzzles. It's slow going though because I have limited free time and making the puzzles is time consuming!

Here's an article with more info about the award: https://cogconnected.com/2026/03/tiled-words-crowned-the-pla...

My wife and I just finished our morning Tiled Words and Bracket City. It's become part of our morning routine. Thanks for it, it's a lot of fun!

Than you for Tiled Words. It quickly became a morning ritual to complete the daily puzzle. I wish there were more mobile games that are not obnoxious. The idea and the execution are top notch.

My only concern is that there is a buzzing noise if the app is in the foreground and some audio is playing in the background. This is on pixel 9a

  • Thanks for playing!

    Oh interesting, thanks for the bug report! I hadn’t heard that one yet. I’ll look into it

    • You're welcome, thanks for making it! The noise is intermittent and may simply be CPU/GPU overload and the resulting sound distortions. But it could be something else. It is quite reproducible on my phone.

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How did you go from 0 users to 3,500? Genuinely curious how people get their games off the ground.

  • It's been a gradual process over the last 5.5 months. Here are some of the things that worked for me:

    - I applied to showcase the game at the Portland Retro Gaming Expo with the Portland Indie Game Squad. They accepted me so I was able to showcase it at the expo for a day. This got me some players right off the bat

    - I shared it on HN, Reddit, Mastodon, etc.

    - The website Thinky Games wrote an article about it

    - The YouTube channel Cracking the Cryptic shared it which got a lot of new players. More recently a couple of other YouTubers (Timotab and Stro Solves) have been posting videos regularly

    - I link to it from my blog, and this unrelated rant went semi-viral in web dev circles: https://paulmakeswebsites.com/writing/shadcn-radio-button/

    - Winning the award gave me more visibility and players

    I've also tried using things like Instagram and Discord but haven't had much luck there. I don't really get how those platforms work.

    To be honest I'm not great at marketing. I've just been experimenting and seeing what works.

    ---

    I would say the most important thing is the game itself:

    - I've worked hard to gather feedback and incorporate it into the gameplay.

    - I focus on keeping the puzzles fresh and striking the right difficulty level. (Challenging but something most people can do in 10 minutes.)

    - I built a sharing feature that ~300 or so people use a day

    I think all my marketing would have been useless if people didn't like the game and want to play again and share it with their friends.

    • I remember seeing this! It was cool, and I will remember to play it more.

      Re creating puzzles, does this mean you have to manually do them one per day? Is there a way to automate them ahead of time (as in have an app generate a bunch of puzzles you can pick from or tweak)?

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