Comment by subzel0
1 month ago
I’m working on uvmap.ai A browser tool for editing 3D model textures directly from the model view instead of bouncing between a UV map, an image editor, and an AI tool. You load a glTF, click the part you want to change, it uses SAM3 to mask that region, then sends it to Nano Banana and puts the result back onto the texture. Still early, but the goal is to make texture iteration much less tedious.
Soon here: https://github.com/RefactorHQ/UVMapAI
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