Comment by ryeguy
20 hours ago
This take sucks. The anticheat software in this context is for competitive games. No one cares about people cheating in isolation in single player games. The anticheat is to stop 1 guy from ruining it for the 9 others he's playing with online.
You can argue about the methods used for anticheat, but your comment here is trying to defend the right to cheat in online games with other people. Just no.
PvE shouldn't need it either, and yet games routinely ship with anti-cheat applied to everything (including single player).
I rather suspect that the reason for this is the current gaming economy of unlockable cosmetics that you can either grind for, or pay for. If people can cheat in single player or PvE, they can unlock the cosmetics without paying. And so...
> The anticheat is to stop 1 guy from ruining it for the 9 others he's playing with online.
Don't play with untrusted randoms. Play with people you know and trust. That's the true solution.
That is not the solution if you want to play competitively of whenever you feel like it.
Kernel level AC is a compromise for sure and it's the gamers job to assess if the game is worth the privacy risk but I'd say it's much more their right to take that risk than the cheaters right to ruin 9 other people's time for their own selfish amusement
Cheating may not be moral but it's better to put up with it than to cede control of our computers to the corporations that want to own it.
If it kills online gaming, then so be it. I accept that sacrifice. The alternative leads to the destruction of everything the word hacker ever stood for.
8 replies →
I wish that is an option. Nowadays many non competitives games that you play with friends you trust still use EAC (yet accept non-kernel mode operation on Linux). I suppose other than VAC you can't buy a usermode anticheat middleware now.
I'm starting to think you've never actually played an online game before