Comment by Cyph0n
18 hours ago
> I would love to see a modern competitive game with optional anticheat that, when enabled, allows you to queue for a separate matchmaking pool that is exclusive to other anticheat users. For players in the no-anticheat pool, there could be "community moderation" that anti-anticheat players advocate for.
This is roughly what Valve does for CS2. But, as far as I understand, it's not very effective and unfortunately still results in higher cheating rates than e.g. Valorant.
Huh. When you say that "it's not very effective" do you mean the segmentation between the pools, or the actual anticheat isn't very good? (I'm assuming the latter - I've heard that VAC is pretty bad as far as anticheat goes)
Oh sorry - I misread your suggestion! I thought you were talking about separate matchmaking logic for known cheaters, but you're asking about opt-in matchmaking for those willing to use invasive anticheat.
The example still kind of applies. In the CS world, serious players use Faceit for matchmaking, which requires you to install a kernel-level anticheat. This is basically what you're suggesting, but operated by a 3rd party.
Hmm, I guess that since VAC is not a kernel-level anticheat, the comparison between it and Faceit for CS is pretty close to my idea. Thanks for pointing that out.
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Community alternative (faceit) requires kernel level access. The actual anticheat matchmaking is essentially unplayable
Wait, so the "community alternative" is also kernel-level anticheat? I think that's different from what I'm proposing - I'm suggesting a comparison between an anticheat and no anticheat (with community policing of lobbies and handing out of penalties).
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