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Comment by uhx

12 hours ago

Everything you described increases the cost of attack (creating a cheat), and as a result, not everyone can afford it, which means anti-cheats work. They don't have to be a panacea. Gameplay analysis will only help against blatant cheaters, but will miss players with simple ESP.

It's almost the same as saying "you don't need a password on your phone" or something like that.

> but will miss players with simple ESP.

False, people that have information they shouldn't have will act in detectable ways, even if they try their hardest not to.

Economics work out, harder to make means that it's more profitable to do so. DMA crackdown has actually lead into innovation which has drove the prices down for "normal" DMA hardware what used to be thousands is now $120, excessive spoofing detection has driven down the cost of bios level spoofing and as a result the creation of bios level DMA backdoors - no additional hardware required.

ESP is a lot more obvious to a machine than one might think, the subtle behavior differences are obvious to a human and even more so for a model. Of course none of that can be proven, but it can increase the scrutiny of such players from player reports.

  • The number of people willing to spend $120 and hook up a hardware device compared to downloading and running an executable is significantly less. That’s kind of the point of it!

    • You are already spending more than $120/month on the executable. The hardware device cheap inclus

    • You can achieve the same with usermode anticheats, once you have bare minimum obfuscations the level of entry is roughly the same as kernel mode anticheats in terms of price. Cheats cost more than $100 a month (rest are scams or don't put any effort into being undetected).

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