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Comment by himata4113

9 hours ago

I think it misses the fact that kernel anticheats generally do not reduce overall cheating compared to a good user-mode anticheat + good obfuscation and binary protection + strong report system and behavior analysis. If you add a kernel-mode anticheat to that I'd estimate that it helps only around 5% more while being way more invasive and causing widespread issues (as the original blog describes).

source: observation of games implying stronger anti-cheat measures over time and customer count staying exactly the same or growing. league of legends is a prime example, although it did create a crater for awhile. this all comes from people who actively sell cheats.

I’m sorry but what’s your source for this? This is a fairly wild claim.

  • huh, couldn't reply for awhile.

    anyway: I already edited with the source.

    • I'm kind of lazy, but I did click around a bit through the thread to try to find your source. I couldn't find it. Can you copy-paste the relevant data here? (I.E. where you get this "5%" figure, even if it's just estimated)

  • Sorry, what's wild about it? It's a pretty standard observation that defense in depth beats "here's a silver bullet to solve X". Is there something about gaming (or preventing cheating in gaming) that makes that not true?