Comment by andai
14 hours ago
I think it worked in the previous version.
The way unity solves this is with some kind of proprietary compiler. They translate the C# into C++, and then compile that into webassembly.
Whereas others (incl. Godot) need to ship the .NET runtime in the browser. (A VM in a VM.)
It makes me sad that Unity doesn't open source that. That would be amazing.
c# to webasm - should be 2 weeks of llm work :)