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Comment by stephc_int13

10 hours ago

Gamedev here.

I looked at the video, awful results, better start with a template.

I wouldn't feel that smug considering these are single prompt generations on a pretty small project.

As Two Minute Paper's always says, it's not just about what this looks like at the moment, it's about what this might look like another three breakthroughs down the line.

While you can't guarantee further breakthroughs, at the rate of advancement and pace of improvement, you would have to be brave to bet on no further breakthroughs.

  • I will happily re-evaluate on the next breakthrough, but for now, for an aspiring gamedev, this is likely a waste of time.

    Models can be used more efficiently, at the moment, but you have to understand what you are doing, and not trying to one-shot anything.

    • I agree with you, but I think it skips over the fundamental point of the demo - that this is possible at all. The door is unlocked. I expect where commercial interests will take this over the next year or two, even without further "model breakthroughs" will be enough to change how many devs engage in game development.

      Well done htdt.

What about for prototyping as you hunt for a style or concept and just want to see what resonates? I could see this being useful for that.

Yeah exactly, build a library of a hundred or so stock game templates and just let the model configure / modify them as needed. Would cover most use cases.