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Comment by classichasclass

6 days ago

Modern flash carts like EasyFlash and clones allow for absolutely cavernous cartridge images. As good examples, see the C64 ports of Prince of Persia and Eye of the Beholder, which run entirely from massive cartridge ROMs.

Eye of the Beholder is about 1MB, for comparison Terminator 2 on cartridge from back in the day was 512kB.

But the cartridges themselves contains gigabytes as you say.

As always in demo scene we speak about limits we put on ourselves. If the contest is "64K game" this probably won't fit - but not sure. Thus my question.

Of course everything can be put on cartridge (fast) or a diskette (slow loading). If they decide on cartridge, correct me if I'm wrong, it won't work on emulators, right? Also characters and animations must fit in memory too. There are so many technical barriers to be sorted out aside from the backgrounds. That's all what I am wondering about.

  • Most emulators support .crt images, including large ones like these, so if this is their chosen distribution format they should work just fine on an emulator. They would also be okay on systems like the Ultimate 64, or real machines with EasyFlash or a 1541-Ultimate (which I use with my 128DCR).