Comment by SiempreViernes
10 hours ago
This sounds like a fun thing to do simply for the pleasing global consistency, but the price you will pay is that the physics will inevitably look weird since all our intuition is for smooth space. In this sense it's like those games that try to put you into a 4D space, where the weirdness is sort of the point.
Not sure what you mean with the claim that Newtonian Mechanics doesn't work in discretised space? I'm know there are plenty of codes that discretise space and solve fluid mechanical problems, and that's all Newtonian physics.
Of course you need a quite high resolution (compared to the voxel grid in teardown) when you discretise for it to come out like it does in reality, but if you truly want discretised physics on the same coarse scale as the voxels in teardown you can just run these methods and accept it looks weird.
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