The problem is that you can only meaningfully pair program with programmers. The people involved in architexture/design meetings might not be programmers. The questions that arise when 2 programmers work might not be resolvable without involving the others.
Nonsense. I pair all the time with stakeholders. If you strip out all of the cucumber nonsense this is essentially what BDD is - fleshing out and refining specs by guiding people through concrete, written example scenarios.
I also often pair with infrastructure people on solving a problem - e.g. "im trying to do x as per the docs, but if you look at my screen i get an 1003 error code any idea what went wrong?".
Or, people on a different team whose microservice talks to mine when debugging an issue or fleshing out an API spec.
It's true that this isnt possible in plenty of organizations due to the culture, but lots of organizations are broken in all sorts of ways that set piles of cash on fire. This one isnt unique.
I also think we're going to see a resurgence of either pair programming, or the buddy system where both engineers take responsibility for the prompting and review and each commit has 2 authors. I actually wrote a post on this subject on my blog yesterday, so I'm happy to see other people saying it too. I've worked on 2-engineer projects recently and it's been way smoother than larger projects. It's just so obvious that asynchronous review cycles are way too slow nowadays, and we're DDoSing our project leaders who have to take responsibility for engineering outcomes.
Maybe it's time to do pair agentic engineering? Have two engineers at the screen, writing the prompts together, and deciding how to verify the results.
You are exactly correct. As to why it’s unpopular, I believe it’s just that no one has given it a fair try. Once you have done it for at least 20 hours a week for a few weeks you will understand that typing is not and has never been the bottleneck in programming. If you have not tried it then you cannot have an opinion.
> You are exactly correct. As to why it’s unpopular, I believe it’s just that no one has given it a fair try. Once you have done it for at least 20 hours a week for a few weeks you will understand that typing is not and has never been the bottleneck in programming. If you have not tried it then you cannot have an opinion.
I haven't tried pair programming except in very ad-hoc situations, but doing it all the time sounds utterly exhausting. You're taking programming, then layering on top of it a level of constant social interaction over it, and removing the autonomy to just zone out a bit when you need to (to manage stress).
Basically, it sounds like turning programming into an all-day meeting.
So I think it's probably unpopular because most software engineers don't have the personalty to enjoy or even tolerate that environment.
Yeah, I’d have a mental breakdown within weeks if I had to pair more than an hour a day, max (even that much, consistently, would probably harm my quality of life quite a bit—a little every now and then is no big deal, though). No exaggeration, it’d break me in ways that’d take a while to fix.
[edit] I’m not even anti-social, but the feeling of being watched while working is extremely draining. An hour of that is like four hours without it.
Well as the person you are replying to said, it's hard to have an opinion when you haven't actually tried it. I don't find it like that at all. Also, it doesn't mean you get NO solo time. Pairs can decide to break up for a bit and of course sometimes people aren't in leaving your team with an odd number of people, so some _has_ to solo (though sometimes we'd triple!)
But it's something you have to work at which is definitely part of the barrier. Otherwise, saying it sucks without giving it a real try is akin to saying, "I went for a run and didn't lose any weight so I feel that running is exhausting with no benefit."
I agree. The main reason people give for not liking it is that they say _they_ find it exhausting. _Everyone_ finds it exhausting, at least at first. That mostly stops being the case after a while, though. It can still be tiring but it found it to be a good kind of tiring because we were getting so much done. The team I used to pair on worked incredibly quickly that we started doing 7 hour days and no one noticed (although eventually we came clean).
I find it depressing and dystopian that people are now excited about having a robot pair.
The problem is that you can only meaningfully pair program with programmers. The people involved in architexture/design meetings might not be programmers. The questions that arise when 2 programmers work might not be resolvable without involving the others.
Nonsense. I pair all the time with stakeholders. If you strip out all of the cucumber nonsense this is essentially what BDD is - fleshing out and refining specs by guiding people through concrete, written example scenarios.
I also often pair with infrastructure people on solving a problem - e.g. "im trying to do x as per the docs, but if you look at my screen i get an 1003 error code any idea what went wrong?".
Or, people on a different team whose microservice talks to mine when debugging an issue or fleshing out an API spec.
It's true that this isnt possible in plenty of organizations due to the culture, but lots of organizations are broken in all sorts of ways that set piles of cash on fire. This one isnt unique.
I also think we're going to see a resurgence of either pair programming, or the buddy system where both engineers take responsibility for the prompting and review and each commit has 2 authors. I actually wrote a post on this subject on my blog yesterday, so I'm happy to see other people saying it too. I've worked on 2-engineer projects recently and it's been way smoother than larger projects. It's just so obvious that asynchronous review cycles are way too slow nowadays, and we're DDoSing our project leaders who have to take responsibility for engineering outcomes.
For anything complicated or wide in scope, we've found it much more productive to just hop on a call and pair.
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I’ve started pair programming with Claude and it’s been pretty fun. We make a plan together, I type the code and Claude reviews it. Then we switch.
You’ve made the analogy but I don’t think you’re actually doing an analogous thing. I think you’re just talking about code review.
Maybe it's time to do pair agentic engineering? Have two engineers at the screen, writing the prompts together, and deciding how to verify the results.
You are exactly correct. As to why it’s unpopular, I believe it’s just that no one has given it a fair try. Once you have done it for at least 20 hours a week for a few weeks you will understand that typing is not and has never been the bottleneck in programming. If you have not tried it then you cannot have an opinion.
> You are exactly correct. As to why it’s unpopular, I believe it’s just that no one has given it a fair try. Once you have done it for at least 20 hours a week for a few weeks you will understand that typing is not and has never been the bottleneck in programming. If you have not tried it then you cannot have an opinion.
I haven't tried pair programming except in very ad-hoc situations, but doing it all the time sounds utterly exhausting. You're taking programming, then layering on top of it a level of constant social interaction over it, and removing the autonomy to just zone out a bit when you need to (to manage stress).
Basically, it sounds like turning programming into an all-day meeting.
So I think it's probably unpopular because most software engineers don't have the personalty to enjoy or even tolerate that environment.
Yeah, I’d have a mental breakdown within weeks if I had to pair more than an hour a day, max (even that much, consistently, would probably harm my quality of life quite a bit—a little every now and then is no big deal, though). No exaggeration, it’d break me in ways that’d take a while to fix.
[edit] I’m not even anti-social, but the feeling of being watched while working is extremely draining. An hour of that is like four hours without it.
Well as the person you are replying to said, it's hard to have an opinion when you haven't actually tried it. I don't find it like that at all. Also, it doesn't mean you get NO solo time. Pairs can decide to break up for a bit and of course sometimes people aren't in leaving your team with an odd number of people, so some _has_ to solo (though sometimes we'd triple!)
But it's something you have to work at which is definitely part of the barrier. Otherwise, saying it sucks without giving it a real try is akin to saying, "I went for a run and didn't lose any weight so I feel that running is exhausting with no benefit."
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I agree. The main reason people give for not liking it is that they say _they_ find it exhausting. _Everyone_ finds it exhausting, at least at first. That mostly stops being the case after a while, though. It can still be tiring but it found it to be a good kind of tiring because we were getting so much done. The team I used to pair on worked incredibly quickly that we started doing 7 hour days and no one noticed (although eventually we came clean).
I find it depressing and dystopian that people are now excited about having a robot pair.