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Comment by Eufrat

5 days ago

> VR is so good and still in it's infancy.

I believe 30% of the population cannot use VR in any way shape or form because your inner ear has decided the floor is the only place you can be.

FYI: This is usually solved by placing a fan on the floor in front of your boundary (designated play area). This isn't just a "community tip", it's been studied:

https://www.computer.org/csdl/journal/tg/2025/05/10916971/24...

  • It's interesting, but this is the kind of barrier that makes Zuck's idea of everyone using VR all the time everywhere impossible. Putting a fan in the space is the kind of hack only someone highly motivated to play VR games would do, not someone who wants to do online shopping.

Even for games or experiences with no artificial locomotion whatsoever?

  • Yes, my understanding (and I suspect the reason why the airflow experiment worked) is that a large part of the reason this happens is because of a mismatch between the output from the vestibular and visual systems. So, the automated defenses of your body freak out and go into a defensive mode.

    I think that ~30% of the population just has more sensitivity to the mismatch.