Comment by gmerc
5 days ago
When they started it they decided to ignore all the in house experience they had for former game developers and instead to "reinvent animation and collision systems from scratch". Even without legs, it was a damn failure
5 days ago
When they started it they decided to ignore all the in house experience they had for former game developers and instead to "reinvent animation and collision systems from scratch". Even without legs, it was a damn failure
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