← Back to context

Comment by Tiktaalik

4 days ago

The problem is that this cool technology got taken over and advanced by companies, Meta and Apple, that are not games companies and do not understand nor are interested in games.

So what occurred was an exercise in trying to force a square peg into a round hole, while the actual obviously interesting use of the technology (games!) was sidelined and ignored.

It's a real shame I picked up a PSVR and really enjoyed playing around with it. Seems like this particular niche however is not enough to fund the mega expenditure required to move the technology to the next level where it would genuinely get more mass adoption.

As it is feels like VR is going to die out at the Wii U point, just before it gets technically good enough (read lightweight) to be the successful Switch.

Otoh, someone with a massive checkbook had to fund the hardware and optical research to enable the devices. Small gaming studios weren’t going to be able to do that. A lot of the smaller VR device companies weren’t able to build on top of core research or hire people that learned on Zuck’s dime.

  • Or Valve’s time. Like HTC were basically given the core of their Vive product by valve before valve built their own

  • So surely after Meta bought oculus, they made major advancements in the field right?