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Comment by bentt

4 days ago

I was a VR developer from about 2014 to 2020 after many years in traditional video games.

The really sad thing about how VR evolved is that sim sickness was not taken seriously as a barrier for mass adoption. Too many devs and players cast it aside as a "them" problem. "They" couldn't handle it. "They" didn't have VR legs.

The bottom line is that most things that became popular in VR were violating the rules which prevented sim sickness. This was a self-fulfilling prophecy that led the VR world into a corner.

I'm hopeful that Valve will be better stewards of VR in the long run, once Meta shuts down its hardware division, which you know is coming in the next couple years.

The problem is that freer movement is more immersive and it’s that free movement that really increases the immersion, and immersion is the product that VR is selling over monitors. I do agree it’s a market limiting problem, but there’s only so many beat sabers and shooting galleries that can lock you in place and still deliver that.