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Comment by bentt

15 days ago

I wonder if Unity (the game engine) actually has a sneaky potential here. It’s cross platform, fast, and maybe just maybe less bloated than carrying around an entire browser like Electron?

Unity's 2D UI stuff is very poorly designed, with lots of edge cases where auto-calculated fields can hit a divide-by-zero issue and then become unrecoverable because the value is now NaN which can't be auto-calculated back to a number.

Not sure about Unity, bot Godot is already used to build tools, like Pixelorama (pixel art graphics editor, a bit akin to Asesprite), RPG In A Box (game engine targeted for RPG games), Bitmapflow (tool to generate in-between animation frames), and probably more I don't know about.

Well, if I remember correctly, the Godot editor is written in Godot.

Speaking from personal experience, Godot has the sneakiest potential. It has all the UI components and flexible layout containers you could ask for, a signaling system that lets you put the methods from less relevant components in the scripts for more relevant ones (making for a more compact project), and you can also manually compile slim template builds for cleaner distribution. There's a future there.

What's the accessibility story like? Do Unity applications work well with screen readers?

Sure but different target market.

CRUD apps are non-trivial.

If Unity were to ship platform native replacement for WPF equivalent (hell or even winforms) it would become a really enticing app development platform.

  • > CRUD apps are non-trivial.

    Aren't these pretty much the most trivial UI apps possible? E.g. compared to other native apps like Photoshop, Blender, Visual Studio or Office, CRUD is mostly just about banging together custom UI frontend for a database.

    Unity's editor is implemented in its own (old) UI system, same with Godot, so in both engines it's possible to create 'traditional' non-game UI applications.

    • A professional GUI requires quite a lot.

      A Unity expert can correct me, but IIRC (possibly wrongly) at least the following limitations apply:

      For example Unity does not have accessibility features (screen readers etc) nor I don’t think it’s DPI aware. I would _guess_ it does not support platform fonts. Not sure if it supports non-latin font layouts like arabic. Etc etc.