Comment by richardstahl
3 days ago
Thank you, good advice. I am not yet sure of going the full monty of doing a complete real-life mock-up, but maybe rather focus on a conceptual understanding of how things should wire together.
As a bonus I also think that if we create conceptual game assets in the pen and paper way first - say a 60 second drawing of her beloved unicorn - she can use some quiet time later to make it more elaborate.
[random advice from the internet]
Focus on fun and play.
Go where that leads.
Be a peer. Don’t lecture.