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Comment by amiga386

3 months ago

The article has a screenshot of the Stanley Parable, but misses an opportunity to reference Control (2019) which is much more directly influenced by the "liminal space" concept, and imagines a non-euclidian space called The Oldest House at 34 Thomas Street (a reference to the brutalist, windowless AT&T Long Lines skyscraper at 33 Thomas Street, New York City).

https://www.youtube.com/watch?v=F74LLDhAhhI

It also very much ties in with the shared SCP universe, which itself has a number of Backrooms-like anomalies, such as SCP-3008 (https://scp-wiki.wikidot.com/scp-3008), which is like a typical IKEA, except its maze of twisty passages run to infinity.

I am also going to call out House of Leaves by Mark Z. Danielewski. It's a really interesting book that explores a house that is slightly larger on the inside than the outside. It explores a lot of liminal spaces and has a really interesting format in print.

The Stanley Parable definitely plays with non-euclidean and liminal spaces - the room in the screenshot being one such example.

  • It does, but its main focus is ludonarrative dissonance, which is why Control would be a better example (along with games that specifically invoke Backrooms lore, like POOLS)

    • I was actually a little surprised there was no mention of Escape the Backrooms, although I suppose The Stanley Parable is a better-known game.

  • Reminds me how much fun Superliminal was. Might have to get that another play through. :D

I mean if we're trying to source where "liminal space" started, I'd like to add Portal and Portal 2 into the mix. It didn't have the surreal, creepy components because jump scare horror games like Five Nights hadn't been popularized yet but the entire second area of Portal 2 where you're introduced to Cave Johnson and the older Aperture Science HQ is very much "liminal".

If we want to go deeper, then I really think its Earthbound's absurdist take on childhood adventures with cultists, ghosts, dreamscapes, etc. but I think at that point I might as well say dice games influenced things.

I'm not an SCP expert, but for a long time I have really liked SCP-087. It really nails the sleep paralysis and liminal space vibes.

I really want to play that game but I am bad at the genre and I got whacked by the first boss. I really like that creepy aesthetic.