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Comment by thunderfork

3 months ago

The Stanley Parable definitely plays with non-euclidean and liminal spaces - the room in the screenshot being one such example.

It does, but its main focus is ludonarrative dissonance, which is why Control would be a better example (along with games that specifically invoke Backrooms lore, like POOLS)

  • I was actually a little surprised there was no mention of Escape the Backrooms, although I suppose The Stanley Parable is a better-known game.

Reminds me how much fun Superliminal was. Might have to get that another play through. :D