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Comment by cableshaft

4 days ago

I run Claude Sonnet 4.6 via Github Copilot and it seems very reasonable to me there.

I just create an issue and assign it to Copilot and then hop into its session and sometimes redirect or give feedback after it reaches a stopping point and I've had the chance to pull it down and test it. I'm closing out 2-3 semi-complicated features a day on it in my off work hours right now for my personal projects and I didn't even get close to hitting the cap for the $10/month I'm paying for it right now (although each month it is creeping up as I start doing more and more with it). And I'm still getting way more done than I was when I was coding it all manually before these models.

One of the things I'm making with it right now I can't even sell (or probably even make public), I just want to play my favorite deckbuilding card game (that has lots of different cards with different effects) on my mobile and there isn't a good version of it, so I'm trying to vibe code it into existence (and have gotten pretty far along on it, most of the core game rules and about a quarter of the card effects are implemented right now). I'm pretty close to able to play a full game of it with a limited set of cards already. The presentation is mostly text but it gets the job done.

Work uses Codex within Visual Studio Code and that I got close to hitting the monthly limit on, but I haven't yet.