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Comment by RestartKernel

20 hours ago

I think it's mostly just that a subscription seems weird for a tool like this. Most users would probably only need it occasionally, and with a subscription you can't just add it to your toolbox to grab when that time comes.

IMO a big disservice to the universe has been done with the recurring revenue drive. Many services could/should offer a one-shot option, with the highest margin. Somehow the world got stuck on SaaS model so hard that one off is completely ignored.

I know why the capital class loves MRR I'm just mad that OTC is ignored.

  • I am struggling with finding a good model for desktop apps. The subscription model always seems to yield the most money, but I too dislike subscriptions.

    One-shot option seems attractive, but the desktop (MacOS at least) app market is actually so niche that the SAM is somewhere in the low thousands. So, if I would offer a one-time 100$ app, I'd have 100k$ before taxes. And for that revenue, there's developing, marketing, plus support and maintenance. So to match a dev's salary, I'd need to make 2-3 successful apps a year, that I'd also have to maintain for a long time.

    I think maybe there's a mid-ground with buy forever, 1 year updates, so people get the product they paid for, and if they want updates or support the development they can re-buy, however I'm yet to hear opinions on this model.

    • > I think maybe there's a mid-ground with buy forever, 1 year updates, so people get the product they paid for, and if they want updates or support the development they can re-buy, however I'm yet to hear opinions on this model.

      As far as desktop software is concerned, I think this a commonly accepted approach. Sublime Text is probably the most notable example.

    • Isn't that just how most software used to be sold? If you buy Photoshop CS5 or MS Office 2023 you get the product as it's released and maybe a year of bugfix releases (but no new features). If you want the new features buy Photopshop CS6 or MS Office 2024

      Personally I like the model, as long as old versions stay truly static and don't get enshittification updates. It aligns incentives on feature development far better than subscription models: if you make genuine improvements you get recurring sales, if you don't then existing users will just stay on the old version. And existing users are protected from features or UI changes they disagree with

For me it would make more sense to have something like “unlock for a week” if the dev wants to keep the ongoing revenue model. Of course a lifetime purchase is even better, not sure why that’s not an option.

I would be happy to pay $100 for unlimited access and be locked into the current version of the app, maybe only have minor version updates free so you don’t get locked into a buggy version.

But that’s a more complicated licensing model to implement I guess.

If you only need it occasionally doesn’t subscription make sense? Just pay for the months you need it.

I’m cautious of adding subscription products i would depend on to my tools but if it’s something I definitely only need once a year I just buy a month of it.

Although $30/mo is a bit much for what it does. So if they did go one off presumably it would be about $500 a license.