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Comment by knocte

9 hours ago

From your blog entry:

> Go was not satisfied with one billion dollar mistake, so they decided to have two flavors of NULL

Thanks for raising this kind of things in such a comprehensible way.

Now what I don't understand is that TypeScript, even if it was something to make JavaScript more bearable, didn't fix this! TS is even worse in this regard. And yet no one seems to care in the NodeJS ecosystem.

<selfPromotion>That's why I created my own Option type package in NPM in case it's useful for anyone: https://www.npmjs.com/package/fp-sdk </selfPromotion>

TypeScript tried to accurately model (and expose to language services) the actual behavior of JS with regards to null/undefined. In its early days, TypeScript got a lot of reflexive grief for attempting to make JS not JS. Had the TS team attempted to pave over null/undefined rather than modeling it with the best fidelity they could at the time, I think these criticisms would have been more on the mark.

ReasonML / Melange / Rescript are a wholistic approach to this: The issue with stapling an option or result type into Typescript is that your colleagues and LLMs won't used it (ask me how I know).

Your readme would really benefit from code snippets illustrating the library. The context it currently contains is valuable but it’s more what I’d expect at the bottom of the readme as something more like historical context for why you wrote it.

How would TS fix null in JS without violating its core principles of adhering to EcmaScript standards and being a superset of JS?

  • Maybe spit warnings when undefined is used? In the same way it does for when you use typeScript in a type-loose way.

    But yeah it's a fair point. Sometimes I think I should just write my own lang (a subset of typescript), in the same fashion that Lisette dev has done.

    • You can already do this with strict type checking enabled and the NonNullable type.

      You can't enforce it in any normal codebase because null is used extensively in the third party libraries you'll have to use for most projects.