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Comment by patapong

6 hours ago

One of the biggest recent indie hits, Balatro, was made in Löve!

I really like it, the developer experience is so smooth for beginners, just drag a zip onto the exe and it starts. And the APIs are simple enough to memorize while allowing pretty cool rendering stuff.

Balatro ships with the entire unobfuscated Lua source by the way.

I once checked if the odds stated on a card were implemented wrong. Turns out no, the code checks out, I'm just that unlucky.

  • hahaha, I did the exact same thing after the game came out to see if wheel of fortune was really a 1/4 chance

    • lol, love seeing that I'm not the only one who did this. Being suspicious of WoF was the first and last time I peeked at the Balatro source.

      7 replies →

    • I didn't know I could check but after losing like 20 times in a row I just stopped taking WoF. Never saw the good outcome.

A lot of indie devs actually are fine with decompiling/viewing source. Even the STS2 devs have no issue with this. I think it is great and helps the indie dev community. Seeing this has actually made me excited about game dev to the point where I'm beginning to dig in myself.

Haven't used it in almost 10 years but at least back then one sticky point was that unlike unity and the like, opening the exe didn't open an IDE. Just kind of a dummy window. Also building for Mac from Windows was a nightmare since my end user was not technically literate and it didn't just run on their end. But that's likely just a Mac issue