Comment by brooke2k
9 hours ago
hahaha, I did the exact same thing after the game came out to see if wheel of fortune was really a 1/4 chance
9 hours ago
hahaha, I did the exact same thing after the game came out to see if wheel of fortune was really a 1/4 chance
lol, love seeing that I'm not the only one who did this. Being suspicious of WoF was the first and last time I peeked at the Balatro source.
Game developers sometimes make the “randomness” favor the player, because of how we perceive randomness and chance.
For example in Sid Meier’s Memoir, this is mentioned.
Quoting from a review of said book:
> People hate randomness: To placate people's busted sense of randomness and overdeveloped sense of fairness, Civ Revolutions had to implement some interesting decisions: any 3:1 battle in favor of human became a guaranteed win. Too many randomly bad outcomes in a row were mitigated.
https://archive.is/8eVqt
Dispatch too. If your odds are above a certain threshold, the mission is a gimme.
Games like Battle for Wesnoth which have it implemented right, you’ll look at a 90-10 scenario with 2 attacks and end up with the 1% scenario. Enough to make a man rage. I have degrees in Mathematics, I am aware of statistics, and all that. And yet when I played that game I would still have an instant “wait what, that’s super unlikely” before I had to mentally control for the fact that so many battles happen in a single map.
Was good because it identified a personal mental flaw.
I think XCOM does this as well.
The 8-ball joker is even more BS. I think I’ve only seen it trigger once ever.
I've read the source a few years back. It's all implemented fairly as it says on the tin.
I've long been suspicious of the RNG/seed implementation.. but not curious enough to automate testing of it, though.
2 replies →
Neat example of cognitive bias, the brain perceives the Nope as being much more prevalent than it actually is!
For a small while I've had the idea of a [game engine/fantasy console/Scratch clone?] that comes packed with a bunch of example games. The example games should be good enough that people download it just to play them, but they are also encouraged to peek into their source code. I'd hope for it to be a sneaky gateway into programming.
For that, I'll keep this in mind: "Unlucky players may look at the source code of a chance-based effect to check if the odds are actually as stated."
I didn't know I could check but after losing like 20 times in a row I just stopped taking WoF. Never saw the good outcome.