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Comment by squeaky-clean

9 hours ago

They are saying web based solutions often out perform LÖVE, even though you would expect the opposite because LÖVE doesn't have the bloat of a browser engine.

Browser engines are probably some of the most optimized pieces of software in existence, so it doesn't surprise me at all.

  • Love2D uses Luajit and directly calls established game libraries. The CPU usage should be far better for 2D games, luajit is faster than a browser's javascript jit. You can also create single exe games that are a few megabytes and not a few hundred megabytes.