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Comment by usrnm

7 hours ago

Browser engines are probably some of the most optimized pieces of software in existence, so it doesn't surprise me at all.

Explain this to electron haters.

  • Browser engines are optimized for displaying web pages, not for applications.

    60MB+ for a calculator is not optimal.

    • explain that to my webgl TypeScript browser game running at 180+ FPS while rendering a large RPG tiled world with infinite procedurally JIT generated biomes, with heavy processing delegated to webworkers.

      1 reply →

Love2D uses Luajit and directly calls established game libraries. The CPU usage should be far better for 2D games, luajit is faster than a browser's javascript jit. You can also create single exe games that are a few megabytes and not a few hundred megabytes.