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Comment by usrnm

11 hours ago

Browser engines are probably some of the most optimized pieces of software in existence, so it doesn't surprise me at all.

Love2D uses Luajit and directly calls established game libraries. The CPU usage should be far better for 2D games, luajit is faster than a browser's javascript jit. You can also create single exe games that are a few megabytes and not a few hundred megabytes.

Explain this to electron haters.

  • Browser engines are optimized for displaying web pages, not for applications.

    60MB+ for a calculator is not optimal.

    • explain that to my webgl TypeScript browser game running at 180+ FPS while rendering a large RPG tiled world with infinite procedurally JIT generated biomes, with heavy processing delegated to webworkers.

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