Comment by QuantumNomad_
6 hours ago
Game developers sometimes make the “randomness” favor the player, because of how we perceive randomness and chance.
For example in Sid Meier’s Memoir, this is mentioned.
Quoting from a review of said book:
> People hate randomness: To placate people's busted sense of randomness and overdeveloped sense of fairness, Civ Revolutions had to implement some interesting decisions: any 3:1 battle in favor of human became a guaranteed win. Too many randomly bad outcomes in a row were mitigated.
Dispatch too. If your odds are above a certain threshold, the mission is a gimme.
I think XCOM does this as well.