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Comment by pjmlp

20 hours ago

Sure, if we ignore the stuff and bugs they still have, the missing features in SwiftUI and performance regressions, or the iPhonisms brought to macOS with Catalyst.

The reboot of frameworks based in OpenGL with the Metal rewrite.

And many other things I am not bothering with since all those OS System N releases, A/UX UI framework, Teligent based documents,....

Come on, you think SwiftUI has more bugs than the ten different Microsoft frameworks?

There are just more people encountering them because the developers are concentrated on using one thing.

It’s not perfect, but a compared to Microsoft, calling Apple out for having bugs is a little rich isn't it?

I pose to you, if the Microsoft offerings are so compelling, why are the serious players using 3rd party wrappers like QT and Avalonia?

It’s because the first party offerings are not compelling. They’re a disaster dumpster fire. And buggy.

  • If Apple products are so compelling why are so many devs using Electron, React Native and Flutter on macOS, to the point it deserved being mentioned at WWDC 2025 State of the Nation Keynote?

    My point was don't throw stones when having a big glass roof as well.

    Apple isn't the perfection you make out to be, also has a rich history of failures, and only did not went bankrupt due to sheer luck of doing the right decision when there were not many remaining to take.

    • That's a different issue. Things like Electron are popular not because native development is buggy, but because most developers these days are web developers. They know Javascript. They've never written anything in C/C++ or even the slightly friendlier Swift, Rust, or Go. Electron lets people who only know the Web make desktop apps.

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    • > If Apple products are so compelling why are so many devs using Electron, React Native and Flutter on macOS

      That is not how the decision making for cross-platform works. You choose those alternatives knowing that they are crap in many respects, yet accept the trade offs because you want to save money on dev hours.

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